The Expanded Psionics Handbook gives you everything you need to See Monsters as Races, page of the Dungeon Master’s Guide. E X P A N D E D P S I O N I C S H A N D B O O. K. This product uses updated material from the v revision. Duºs & Danºs, D&D, Dawºos, DUNEoN MasTE, d20, d20 System, Wººns of HE Coast, Player’s Handbook, Dungeon Master’s. The Expanded Psionics Handbook is a sourcebook by Bruce Cordell for the edition of the Dungeons & Dragons fantasy roleplaying game that contains rules .
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Your character’s mind is an infinite metaphorical plane, where all things are possible. It may be that all characters have within them the potential for harnessing the energy of the mind, but only those who succeed in tapping into that potential can become psionic characters.
A psionic character knows the mental pathways that lead to amazing edifices of thought and energy.
Expanded Psionics Handbook
The Expanded Psionics Handbook gives you everything you need to create and play psionic characters, including psionic races, classes, skills and feats, powers, items, monsters, spells, and deities. Our sneak peek offers just a sampling:.
After you roll your ability scores and before you write them on your character sheet, choose your character’s race. At the same time, you’ll want to choose his or her dtagons, since race affects how well a character can do in each class. Once you know your character’s race and class, psioniccs your ability score rolls to particular abilities, alter those abilities according to race see Table Racial Ability Adjustmentsand continue detailing your character.
Dromite, elan, half-giant, maenad, xeph left to right.
Expanded Psionics Handbook – Rulebooks – D&D Tools
Find your character’s race on Table If your character has a racial level adjustment, add that number to the character’s class level and racial Hit Dice in the case of a thri-kreen character to determine the character’s effective character level ECL.
Apply the ability adjustments given on Table to your character’s ability scores.
If these changes raise your score above 18 or below 3, that’s okay, except in the case of Intelligence, which does not go below 3 for characters.
If your githzerai character would have an adjusted Intelligence of 1 or 2, make it 3 instead. In addition, Table gives each race’s favored class and automatic languages. A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing see XP for Multiclass Characters, page 60 of the Player’s Handbook. Some of the favored classes on Table are psionic classes, presented in Chapter 2 of this book. All characters know how to speak Common, and many races speak racial languages as well.
Smart characters those with an Intelligence bonus speak additional languages, one extra language per point of bonus.
Select your character’s bonus languages if any from the lists found in each race’s Racial Traits summary. Unless your character is a barbarian, he or she can read and write all the languages he or she speaks.
Many of the races described in this chapter have psi-like abilities, which function much like spell-like abilities. For an explanation of how psi-like abilities work, see page Duergar, githyanki, githzerai, thri-kreen left to right.
Cordell Your character’s mind is an infinite metaphorical plane, where all things are possible. Our sneak peek offers just a sampling: Races Choosing a Race After you roll wnd ability scores and before you write them on your character sheet, choose your character’s race.
Racial Characteristics Your character’s race determines some of his or her qualities. Race Adjustments Find your character’s race on Table Psi-Like Abilities Many of the races described in this chapter have psi-like abilities, which function much like spell-like abilities. Races from Chapter 2: Classes from Chapter 3: Skills and Feats from Chapter 5: Powers from Chapter 8: Racial Ability Adjustments Race. Fortress of the Yuan-Ti.
The Expanded Psionics Handbook Excerpt