Dungeons & Dragons, D&D, Dragonlance, the Dragonlancc togo, d the d20 System .. “Now is begun what will be known on Krynn as the Age of Mortals. Age of Mortals: Dragonlance Campaign Setting Companion [Margaret Weis, Jamie Chambers, Christopher Coyle] on *FREE* shipping on. Age of Mortals (), by Margaret Weis, Jamie Chambers, and thanks in large part to the new crunchiness of the D&D 3e system ().

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It was great to get back to the tabletop for some gaming after a ridiculously long hiatus that saw me bereft of this type of experience for almost all of the 7 years I spent as a college undergrad and grad student. I graduated high school inso there was no Twit Face or Big Brother to help us keep tabs on each other.

It was as if my admittedly-tiny social circle was there one day and gone the next. Likewise, my beloved DragonLance Campaign Setting was also going through quite a few growing pains at exactly the same time my tabletop gaming group was in crisis.

Dragonlance Nexus: Age of Mortals, the Fifth Age – Dragonlance Lexicon

At the time it felt like my world was crashing down all around me. For years, DragonLance, the fantasy series that actually made my middle-school self enjoy reading for dragpnlance first time ever, was dead to me. Thus a new trilogy of fat modules, named closely for the individual novels, appeared.

Indeed, it seems that the production of any and all new DragonLance media has been stalled for several years. Banks certainly did a solid job of it.

Age of Mortals, the Fifth Age

Presentation As a tabletop game instead of a videogame, the presentation largely revolves around the physical quality of the books, the quality of the included maps, the care taken in editing the final product, etc. There are a number of maps, but none of them are pull-outs and most of them are confusing to read.


The drgaonlance layer on the third volume has a nasty tendency to peel off, and there are numerous typos and omissions, not to mention numerous errant page number references.

I have found that ALL of the 3. This lack of polish in all DragonLance 3. This backdrop sets the stage for a group of player-created heroes to find themselves abruptly mixed-up in the workings of this divine power struggle along with a secret society of assassins who serve a powerful mortal master.

Because of this and because I wanted to mix things up and keep the game a little bit weirdall three of the player characters technically, these modules are for characters, but with only three players, we had to make due had their races and classes randomly assigned. This linearity dominates the first two volumes and the first chapter of the third volume.

Aside from the editorial issues mentioned above, I found that each chapter in the three volumes included far too much information that I found irrelevant and far too little information that I would have liked. For example, each chapter that takes place in a new city provides the DM with a short history of the city and its surrounding area.

Publication:Age of Mortals – Dungeons and Dragons Wiki

Important non-player characters NPCshowever, get brief write-ups, kortals detailed 3. As a result of this lack of NPC detail, my group was surprised to find that random, unimportant NPCs and characters that I ad-libbed or made-up seemed far more interesting and integral to the story than actually-important characters that ended up getting hand-waved into the background.

Throughout the first two volumes, the players are essentially yanked around like a dog on a chain without knowing who their enemies are, nor who mmortals pulling the strings.

The final volume, which finally coughs up the big reveals, also provides a classic DragonLance style randomizer that allows for one of four different ending sequences of course, these differences only really affect the final chapter of the final volume.


This series of modules provides a long, involved story that will keep both the players and the DM guessing about what will happen all the way until the end provided they can remember what happened session to session. There is a constant stream of tactical battles, mortqls well as plenty of options for stealth, magic, and straight-up knowledge to provide players with advantages outside of combat.

First, while there are a few difficulty spikes, most of the enemy encounters are fairly easy. This Feat was reworked in Pathfinderbut in 3. Fortunately, Matt expressed an interest in setting up his character, Timaeus the Troll, as the leader of a mercenary army. The results of this change were far closer to the army-scale operations in the very first series of DragonLance modules and ended up working quite well, despite requiring a hideous amount of prep-work to setup.

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